There’s a satisfaction in ordering the panels of a level in your own way, which then allows you to jump back in and complete the puzzle. Rearranging the playing field adds a layer of complexity that will have you thinking about obstacles in two different ways for the majority of the experience. Once you regain control of the person symbol, you can then use these new doorways to access the other signs to complete puzzles and move forward. You can run, jump, and climb with light platforming maneuvers to get to new areas, but the crux of The Pedestrian’s puzzling comes from the ability to zoom out and rearrange the positions of the 2D signs and flat surfaces, creating doorways and new paths. In the background, blurred into obscurity, are the beautiful 3D landscapes of the world they exist in. In taking control of a human figure (either with or without a dress) your adventure in The Pedestrian is mostly confined to various street signs, blueprints, and other 2D surfaces. What do those little human figures get up to when no-one is around? If The Pedestrian is to be believed, the answer is 2D platforming, solving lots and lots of puzzles, and taking control of electrical devices in an attempt to escape their confines. Such thinking spawned mythos like fairies in people’s gardens, borrowers, and the Toy Story saga, and now we come to street signs. It’s human nature to be curious about what seemingly mundane and inanimate things get up to while we’re not looking.
0 Comments
Leave a Reply. |